Journal of Sonic Studies, volume 6, nr. 1 (January 2014)Iain McGregor; Phil Turner; David Benyon: USING PARTICIPATORY VISUALISATION OF SOUNDSCAPES TO COMPARE DESIGNERS’ AND LISTENERS’ EXPERIENCES OF SOUND DESIGNS
For six of the designs, participants were asked first to listen to the complete design and then classify the sound events. For the other four sound designs, participants were played short sections and asked to rate specified sound events based upon what they had just heard. The decision as to which approach was adopted was left to the designers. Questioning about the attributes of each sound event was conducted verbally, with listeners having access to the grid (for identifying spatial attributes) and the list of attributes (see Table 2). The classification itself was based on the principle of a common language, having been derived from a lexicon generated from descriptions used by participants to describe what they were listening to (McGregor, Leplatre, Crerar and Benyon 2006) and a questionnaire where audio professionals were asked for terms that they used to describe sounds (McGregor, Crerar, Benyon and Leplatre 2007). This meant that the resultant terms should be meaningful to both groups.