The Journal of Sonic Studies
Journal of Sonic Studies, volume 6, nr. 1 (January 2014)Daniel Hug; Moritz Kemper: FROM FOLEY TO FUNCTION: A PEDAGOGICAL APPROACH TO SOUND DESIGN FOR NOVEL INTERACTIONS

To refer to this article use this url: http://journal.sonicstudies.org/vol06/nr01/a03


1. Game sound can be excluded from these limitations, as in this application area it is evident that sound should and will also contribute to a narrative and an aesthetic experience.

2. It is our job, as educators, to provide the knowledge in a problem-oriented manner, when it can be useful.

3. The “dirty” in this case is not meant to be understood as “bad quality” or “ugly”, but rather as “unpolished”.

4. The Wizard-of-Oz method was developed in the eighties by John F. Kelley to simulate natural language computing, and he describes it as an ”experimental simulation which I call the OZ paradigm, in which experimental participants are given the impression that they are interacting with a program that understands English as well as another human would” (Kelley 1984: 26).

5. Kill (or murder) your darlings is a popular recommendation in design education and practice. The phrase is originally attributed to Sir Arthur Quiller-Couch, who addressed it to authors: “Whenever you feel an impulse to perpetrate a piece of exceptionally fine writing, obey it - whole-heartedly - and delete it before sending your manuscript to press. Murder your darlings” (Quiller-Couch 1914).

6. “Gamification” is a term denoting the introduction of game-like elements such as rules, target goals, and win-lose conditions to non-game applications.

7. In our society this skill unfortunately seems to be reserved for children.

Daniel Hug has a background in music, sound design, interaction design and project management in applied research. Since 1999 he is investigating sound and interaction design related questions through artistic installations, design works, research and theoretical publications. Since 2005, he is teaching sound studies and sound design for interactive media and games at the Interaction and Game Design departments of the Zurich University of the Arts, Switzerland. In addition, Hug is lecturer and researcher at the chair for music pedagogics at the School for Teacher Training of the University of Applied Sciences of Northwestern Switzerland, and visiting lecturer for interaction and game sound at the University of the Arts Bern, the University of the Arts and Industrial Design Linz and the Aalto University in Helsinki. Hug pursues a PhD on sound design for interactive commodities at the University of the Arts and Industrial Design Linz. As member of the steering committee of the Audio Mostly conference and founder of the sound design and consulting company Hear Me Interact! he aims to promote design and research in the area of sonic interaction design.

Moritz Kemper is interaction designer working in the fields of physical and tangible interaction and investigating how our everyday life is affected by technology. He is holding a Bachelor's degree in Industrial Design as well as a Master in Interaction Design. Since 2011 he is assistant at the Interaction Design Department of the Zurich University of the Arts, where he is teaching courses in physical computing, computer vision and related topics. Furthermore he is the head of the Physical Computing Lab at ZHdK. His research interests include embodied interaction, ubiquitous computing  and DIY technologies.