Journal of Sonic Studies, volume 6, nr. 1 (January 2014)Karen Collins; Bill Kapralos: SOUND DESIGN FOR MEDIA: INTRODUCING STUDENTS TO SOUND
In today’s multimedia world, an understanding of non-visual modalities, particularly sound, is of great benefit to design. With the use of digital technologies within design and art practices, the affordances for sound are frequently present, but often under-used and misunderstood by those with an education that privileges the visual mode at the expense of other modalities. Despite the importance of sound within multimedia applications and the fact that digital art, video games, film, branding, and product design today all require some understanding of the sonic realm, art and design students often complete their degrees without following a single class related to sound and its perception. In this paper, we introduce several exercises undertaken in interdisciplinary sound design courses taught to undergraduate designers, artists, and game developers with the aim of illustrating a scaffolding approach to teaching about sound.